Distributed and maintained unified set of DCC tools with custom plugins and scripts for entire studio
Helped pioneer modular rigging system that allows rig artists to easily create rebuildable character rigs with high level of customizability
Converted large codebase from MEL to Python and from Python 2 to Python 3
Developed standalone batch rig building tools
Developed and implemented a robust asset database using MySQL, facilitating efficient cataloging and storage of multimedia assets for multiple studio productions.
Created user-friendly front-end interfaces with PySide2, enabling artists studio-wide to seamlessly access and reference project assets, with both standalone desktop and integrated Maya versions for enhanced workflow integration.